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Game Launch Marketing

Game Launch Marketing Built for Day One

Launch week decides how platforms and players see your game. We combine owned distribution, quest-based activations, and social amplification to put your game in front of the right players when it matters most.

Get a Free ProposalCampaigns from $2K
Ubisoft Champions Tactics launch activation
TRUSTED BY
Xbox
Immutable
EA
OpenSea
2K
Sega
Ubisoft
Samsung
Sheraa
Riot Games
Epic Games
Big Time
Polygon
Xbox
Immutable
EA
OpenSea
2K
Sega
Ubisoft
Samsung
Sheraa
Riot Games
Epic Games
Big Time
Polygon

How to plan a game launch campaign

A good game launch is planned in three stages. Before launch, you build wishlists and a community so there is an audience waiting. On launch day, you concentrate visibility so the platforms notice. After launch, you keep players engaged so the first week of momentum becomes a lasting player base.

We run all three stages on GAMES.GG's owned platform. That means launch quests that reward players for installing and playing, placements in front of gamers who match your genre, reward drops, and social amplification timed to your release. Because we own the distribution, campaigns can go live within 24 to 72 hours of briefing, which helps when a launch date moves.

We have supported launches from small indie teams through to publishers like Ubisoft, and the approach scales with the budget. Start with a focused launch push, then add more once you see what is working.

What you get

Owned distribution

Full-scale activation across GAMES.GG's platform of 3M+ registered gamers.

Quest-based activations

Reward players for installing, playing, and sharing, so your launch becomes an event rather than an ad.

Social amplification

Coordinated posting and community management timed to your release, from a team that speaks gamer natively.

Fast turnaround

Campaigns go live within 24–72 hours of briefing, so late-breaking launch dates aren't a problem.

How it works

  1. Step 1

    Plan the launch window

    We map the pre-launch, launch-day, and post-launch beats against your goals and budget.

  2. Step 2

    Activate

    Quests, placements, and social go live together to concentrate visibility around release.

  3. Step 3

    Sustain momentum

    Post-launch quests and re-engagement keep new players playing after the first week.

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Results we've delivered

Ubisoft Champions Tactics game marketing case study - community activation
1M+Hours Verified

Community Quest Activation for Ubisoft

Multi-platform campaign combining quest verification, video content, and social amplification for Ubisoft's Champions Tactics: Grimoria Chronicles.

OpenSea Off The Grid game marketing case study - reward distribution
3.5K+Skins Distributed

Reward Distribution at Scale for Off the Grid

Helped OpenSea distribute an exclusive branded in-game shirt inside Off the Grid by verifying FPS gameplay hours and membership pass ownership.

TESTIMONIALS

What Partners Say

Since 2022 we've helped 300+ brands.

We did 15x our in-game sales yesterday and are 100% up from there so far.
Tony V
Tony V
Shrapnel
Verifying 100+ RPG hours on Steam prior to sending us users is epic, love the stats!
Dith
Dith
Gigaverse
GAMES.GG has been awesome to work with - super flexible, always responsive and genuinely invested in what we're building.
Alisa
Alisa
Boss Fighters
We did 15x our in-game sales yesterday and are 100% up from there so far.
Tony V
Tony V
Shrapnel
Verifying 100+ RPG hours on Steam prior to sending us users is epic, love the stats!
Dith
Dith
Gigaverse
GAMES.GG has been awesome to work with - super flexible, always responsive and genuinely invested in what we're building.
Alisa
Alisa
Boss Fighters
We did 15x our in-game sales yesterday and are 100% up from there so far.
Tony V
Tony V
Shrapnel
Verifying 100+ RPG hours on Steam prior to sending us users is epic, love the stats!
Dith
Dith
Gigaverse
GAMES.GG has been awesome to work with - super flexible, always responsive and genuinely invested in what we're building.
Alisa
Alisa
Boss Fighters
We did 15x our in-game sales yesterday and are 100% up from there so far.
Tony V
Tony V
Shrapnel
Verifying 100+ RPG hours on Steam prior to sending us users is epic, love the stats!
Dith
Dith
Gigaverse
GAMES.GG has been awesome to work with - super flexible, always responsive and genuinely invested in what we're building.
Alisa
Alisa
Boss Fighters
Awesome as always. Very detail oriented, and we've worked together multiple times!
Britt
Britt
Immutable
5% CTR on a wishlist campaign? These guys need to do a master class on how they market games.
Kiet
Kiet
Arbitrum
Absolutely nailed our early access activation. Personally keen on working together again and using them to get more registrants.
Dick Kingz
Dick Kingz
Immutable
Awesome as always. Very detail oriented, and we've worked together multiple times!
Britt
Britt
Immutable
5% CTR on a wishlist campaign? These guys need to do a master class on how they market games.
Kiet
Kiet
Arbitrum
Absolutely nailed our early access activation. Personally keen on working together again and using them to get more registrants.
Dick Kingz
Dick Kingz
Immutable
Awesome as always. Very detail oriented, and we've worked together multiple times!
Britt
Britt
Immutable
5% CTR on a wishlist campaign? These guys need to do a master class on how they market games.
Kiet
Kiet
Arbitrum
Absolutely nailed our early access activation. Personally keen on working together again and using them to get more registrants.
Dick Kingz
Dick Kingz
Immutable
Awesome as always. Very detail oriented, and we've worked together multiple times!
Britt
Britt
Immutable
5% CTR on a wishlist campaign? These guys need to do a master class on how they market games.
Kiet
Kiet
Arbitrum
Absolutely nailed our early access activation. Personally keen on working together again and using them to get more registrants.
Dick Kingz
Dick Kingz
Immutable
Created a bespoke service for us to help our alpha release. Helped us gain 8,000+ followers and 10,000 email conversions via referral codes in one week!
Jase
Jase
Moonfrost
We started seeing visitors on our Steam page within 24 hours and the team gave us a lot of exposure!
Arief
Arief
Riftstorm
Created a bespoke service for us to help our alpha release. Helped us gain 8,000+ followers and 10,000 email conversions via referral codes in one week!
Jase
Jase
Moonfrost
We started seeing visitors on our Steam page within 24 hours and the team gave us a lot of exposure!
Arief
Arief
Riftstorm
Created a bespoke service for us to help our alpha release. Helped us gain 8,000+ followers and 10,000 email conversions via referral codes in one week!
Jase
Jase
Moonfrost
We started seeing visitors on our Steam page within 24 hours and the team gave us a lot of exposure!
Arief
Arief
Riftstorm
Created a bespoke service for us to help our alpha release. Helped us gain 8,000+ followers and 10,000 email conversions via referral codes in one week!
Jase
Jase
Moonfrost
We started seeing visitors on our Steam page within 24 hours and the team gave us a lot of exposure!
Arief
Arief
Riftstorm

Frequently asked questions

When should game launch marketing start?+

Ideally 3–6 months before release, starting with wishlists and community building. We can also activate quickly: campaigns go live within 24–72 hours of briefing.

What does a launch campaign include?+

Typically owned distribution on GAMES.GG, quest-based activations, reward or item drops, and social amplification, scoped to your goals and budget.

Do you work with AAA publishers?+

Yes. We've run campaigns for indie studios through to Ubisoft, including a community quest activation for Champions Tactics.

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More game marketing services

Steam Wishlist CampaignsPlayer AcquisitionIndie Game MarketingCommunity Building & RetentionBrand Campaigns for GamersGaming PR & Press
GAMES.GG

Game marketing services for studios, publishers, and brands.

Services

  • Gaming PR & Press
  • Social Media Promotion
  • Steam Wishlist Campaigns
  • Player Acquisition
  • Game Launch Marketing
  • Indie Game Marketing
  • Community Building & Retention
  • Brand Campaigns for Gamers

Success Stories

  • Seraph: In The Darkness
  • Ubisoft Champions Tactics
  • Chainers
  • Riftstorm
  • Abu Dhabi Gaming
  • OpenSea x OTG

Compare

  • vs Game Marketing Agencies
  • vs Influencer & UGC Marketing
  • vs Signing With a Publisher