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Player Acquisition

Player Acquisition With Verified Gameplay, Not Vanity Metrics

Most user acquisition buys clicks and hopes they turn into players. We use first-party gameplay data to confirm that the players we send actually install, play, and progress in your game.

Get a Free ProposalCampaigns from $2K
Seraph: In The Darkness player acquisition campaign
TRUSTED BY
Xbox
Immutable
EA
OpenSea
2K
Sega
Ubisoft
Samsung
Sheraa
Riot Games
Epic Games
Big Time
Polygon
Xbox
Immutable
EA
OpenSea
2K
Sega
Ubisoft
Samsung
Sheraa
Riot Games
Epic Games
Big Time
Polygon

What verified player acquisition means

Classic user acquisition in gaming is measured in clicks, installs, and cost per install. The problem is that none of those numbers tell you whether someone actually played. Bots, incentivized installs, and low-intent traffic can make a campaign look great on paper while your player count stays flat.

We measure what happens after the install. Using first-party gameplay data, we verify code activations, hours played, and progression, like reaching level 10 or finishing a tutorial. You set the actions that matter, and we build quests that reward players for doing them.

That makes our player acquisition a good fit for games that need engaged players rather than raw numbers: live service titles, early access launches, games with in-game economies, and anyone who has been burned by UA that never turned into retention.

What you get

Verified players

We track code activations, playtime, and level progression, so you pay for players rather than impressions.

Owned audience

3M+ registered gamers and 4M+ monthly active users on GAMES.GG, without third-party ad-network markup.

Quest-based engagement

Players complete in-game missions that drive installs, playtime, and retention at the same time.

Cross-platform

Campaigns for Steam, mobile, and console titles, targeted by genre, platform, and play behaviour.

How it works

  1. Step 1

    Define the player

    We agree the player profile and the in-game actions that count as success, from install to level 10 to purchase.

  2. Step 2

    Design the quests

    We build quests and rewards around those actions and match them to the right player segments.

  3. Step 3

    Verify and optimize

    Gameplay data verifies every player, and we shift budget toward the segments that retain best.

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Results we've delivered

Seraph In The Darkness game marketing case study - player acquisition campaign
47.8%Code Activation Rate

Verified Player Acquisition for Seraph

Quest-driven campaign that acquired 5,808 verified players who collectively played 1,900+ hours, with 47.8% code activation and 9.3% spending $60+ in-game.

Ubisoft Champions Tactics game marketing case study - community activation
1M+Hours Verified

Community Quest Activation for Ubisoft

Multi-platform campaign combining quest verification, video content, and social amplification for Ubisoft's Champions Tactics: Grimoria Chronicles.

TESTIMONIALS

What Partners Say

Since 2022 we've helped 300+ brands.

We did 15x our in-game sales yesterday and are 100% up from there so far.
Tony V
Tony V
Shrapnel
Verifying 100+ RPG hours on Steam prior to sending us users is epic, love the stats!
Dith
Dith
Gigaverse
GAMES.GG has been awesome to work with - super flexible, always responsive and genuinely invested in what we're building.
Alisa
Alisa
Boss Fighters
We did 15x our in-game sales yesterday and are 100% up from there so far.
Tony V
Tony V
Shrapnel
Verifying 100+ RPG hours on Steam prior to sending us users is epic, love the stats!
Dith
Dith
Gigaverse
GAMES.GG has been awesome to work with - super flexible, always responsive and genuinely invested in what we're building.
Alisa
Alisa
Boss Fighters
We did 15x our in-game sales yesterday and are 100% up from there so far.
Tony V
Tony V
Shrapnel
Verifying 100+ RPG hours on Steam prior to sending us users is epic, love the stats!
Dith
Dith
Gigaverse
GAMES.GG has been awesome to work with - super flexible, always responsive and genuinely invested in what we're building.
Alisa
Alisa
Boss Fighters
We did 15x our in-game sales yesterday and are 100% up from there so far.
Tony V
Tony V
Shrapnel
Verifying 100+ RPG hours on Steam prior to sending us users is epic, love the stats!
Dith
Dith
Gigaverse
GAMES.GG has been awesome to work with - super flexible, always responsive and genuinely invested in what we're building.
Alisa
Alisa
Boss Fighters
Awesome as always. Very detail oriented, and we've worked together multiple times!
Britt
Britt
Immutable
5% CTR on a wishlist campaign? These guys need to do a master class on how they market games.
Kiet
Kiet
Arbitrum
Absolutely nailed our early access activation. Personally keen on working together again and using them to get more registrants.
Dick Kingz
Dick Kingz
Immutable
Awesome as always. Very detail oriented, and we've worked together multiple times!
Britt
Britt
Immutable
5% CTR on a wishlist campaign? These guys need to do a master class on how they market games.
Kiet
Kiet
Arbitrum
Absolutely nailed our early access activation. Personally keen on working together again and using them to get more registrants.
Dick Kingz
Dick Kingz
Immutable
Awesome as always. Very detail oriented, and we've worked together multiple times!
Britt
Britt
Immutable
5% CTR on a wishlist campaign? These guys need to do a master class on how they market games.
Kiet
Kiet
Arbitrum
Absolutely nailed our early access activation. Personally keen on working together again and using them to get more registrants.
Dick Kingz
Dick Kingz
Immutable
Awesome as always. Very detail oriented, and we've worked together multiple times!
Britt
Britt
Immutable
5% CTR on a wishlist campaign? These guys need to do a master class on how they market games.
Kiet
Kiet
Arbitrum
Absolutely nailed our early access activation. Personally keen on working together again and using them to get more registrants.
Dick Kingz
Dick Kingz
Immutable
Created a bespoke service for us to help our alpha release. Helped us gain 8,000+ followers and 10,000 email conversions via referral codes in one week!
Jase
Jase
Moonfrost
We started seeing visitors on our Steam page within 24 hours and the team gave us a lot of exposure!
Arief
Arief
Riftstorm
Created a bespoke service for us to help our alpha release. Helped us gain 8,000+ followers and 10,000 email conversions via referral codes in one week!
Jase
Jase
Moonfrost
We started seeing visitors on our Steam page within 24 hours and the team gave us a lot of exposure!
Arief
Arief
Riftstorm
Created a bespoke service for us to help our alpha release. Helped us gain 8,000+ followers and 10,000 email conversions via referral codes in one week!
Jase
Jase
Moonfrost
We started seeing visitors on our Steam page within 24 hours and the team gave us a lot of exposure!
Arief
Arief
Riftstorm
Created a bespoke service for us to help our alpha release. Helped us gain 8,000+ followers and 10,000 email conversions via referral codes in one week!
Jase
Jase
Moonfrost
We started seeing visitors on our Steam page within 24 hours and the team gave us a lot of exposure!
Arief
Arief
Riftstorm

Frequently asked questions

What is player acquisition in gaming?+

Player acquisition is the work of bringing new, engaged players into your game. Good acquisition is measured by installs, playtime, and retention, not just clicks or impressions.

How do you verify that players are real?+

We use first-party gameplay data such as code activations, playtime, and level progression to confirm each player actually plays. That filters out click farms and bot traffic.

Which platforms do you support?+

We run player acquisition for Steam, mobile, and console games.

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More game marketing services

Steam Wishlist CampaignsGame Launch MarketingIndie Game MarketingCommunity Building & RetentionBrand Campaigns for GamersGaming PR & Press
GAMES.GG

Game marketing services for studios, publishers, and brands.

Services

  • Gaming PR & Press
  • Social Media Promotion
  • Steam Wishlist Campaigns
  • Player Acquisition
  • Game Launch Marketing
  • Indie Game Marketing
  • Community Building & Retention
  • Brand Campaigns for Gamers

Success Stories

  • Seraph: In The Darkness
  • Ubisoft Champions Tactics
  • Chainers
  • Riftstorm
  • Abu Dhabi Gaming
  • OpenSea x OTG

Compare

  • vs Game Marketing Agencies
  • vs Influencer & UGC Marketing
  • vs Signing With a Publisher